SHANNON WEBSTER
ENVIRONMENT ARTIST - EVERWILD - RARE
- 2D/3D ARTIST - ANIMATOR - RIGGER - GAME DEVELOPER - WRITER - ILLUSTRATOR-


Hello :)
Its nice to meet you!
I'm Shannon, an environment artist from Scotland currently living and making things near Birmingham.
Formerly the lead artist at Dundee based Orthrus Studios, but right now I'm very proud to be a part of the Everwild team at Rare. During my time there I've specialised in foliage and organic asset creation. In my free time however I love working on comics and trying new 3D art styles. My main focus right now is Satellites, a multi platform sci-fi narrative about robots feeling human emotions.
Drop me an email if you want to work together or talk about any of my projects!
Shannon Webster
Skills
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Adobe Photoshop
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Marmoset Toolbag
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Substance Designer
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Speedtree
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Maya 2016-2018
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Blender
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ZBrush
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Unity
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Unreal
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Gamemaker
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Twine
Previous Experience
ENVIRONMENT ARTIST FOR EVERWILD - RARE LTD - TWYCROSS
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Pipeline exploration specifically for foliage and organic assets
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Close partnership with environment concept artists and team leadership to ensure painterly style translates well from 2D to 3D
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Responsible for full asset creation pipeline, including modelling, sculpting, texturing and implementation
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Responsible for in-engine implementation (Unreal engine)
LEAD ARTIST - ORTHRUS STUDIOS - DUNDEE
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Team management and asset production
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Visual style creation, workflow organisation and team scheduling
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Hands on 2D and 3D generalist
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Involved in modelling, texturing, rigging, animation and in-engine implementation (Unity)
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Development of titles for both mobile and PC
SATELLITES - HONOURS PROJECT - ABERTAY UNIVERSITY
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Solo transmedia-narrative based study
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Content creation across several deciplines including games, comics, illustrations, animations and writing
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Project involved using Gamemaker, Twine, Photoshop and Unity
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Practical research into game visuals, level design, UI/UX, programming, animation and project pipelines
THE END - AGDS GAME JAM - ABERTAY UNIVERSITY
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Solo artist in team of two (one programmer)
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Created in Unity using Fungus
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In charge of game visuals and narrative writing
HYPNOBOT - CHILLI SOURCE GAME JAM - TAG GAMES
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Solo artist in team of three (two programmers)
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Made in 48 hours using ChilliSource
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Creation of 2D platformer assets using Photoshop
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Animation of 2D Character and environment pieces
Education
- Abertay University, Dundee - 2.1 BA Honours Degree in Computer Arts
- Aberdeen College, Gallowgate - NC in Art and Design
Awards
- Winner of the ‘Undisciplined Award’ from Biome Collective for Excellence in Cross-Platform Creation and Development
- Winner of the ChilliSource Game Jam 2015